AKRASIA THIEF OF TIME PDF

[D&D ] Eden Odyssey – Akrasia – Thief of Time (Eden Studios). Uploaded by Pontifex. D&D Akrasia – Thief of Time. Copyright: © All Rights Reserved. Could this be the work of Akrasia, the Goddess of Distraction? Akrasia, Thief of Time, presents a series of vignettes that can be used individually or in total to. Board Games. Home · Recent Additions · Welcome · Wiki. Subdomains. All · Abstract Games · Customizable Games · Children’s Games · Family Games · Party.

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Akrasia, Thief of Time. Page 1 of 2 1 2 Last Jump to page: Results 1 to 10 of Thief of Time is a 32 page release from Eden Studios. Art is black and white and scattered throughout the text. Here’s a brief overview: There are five in all, and a section in each entry is devoted to how they might interconnect. Presentation is overall good There are some omissions, most notably on page 25 where the temple map is missing a door and page 28 where the Steal Time ability is missing the word “half,” so it reads “The number of actions that can be stored equals the distractor’s class level,” instead of half the level, rounded down, as shown on the chartbut all in all the book gives the impression that someone actually went through and proofread it, something that can’t be said of a certain other company’s whose name I won’t mention releases.

However, some of the abilities presented seem almost too powerful Basically, they allow the user to steal actions and use them, usually in the next round.

All are 5th level or above, though, so it might not be as bad One spell is 5th level, one is 9th, the monster is CR 7, and the Distractor gets the ability at 2nd level, which is a minimum of 8 character levels My only real point of contention with the book is that they cast Akrasia as an evil goddess Particularly since neutrality has been given the short end of the stick dare I say the shaft? Despite this, though, an excellent job is done as showing Akrasia as a subtle evil A far cry from the standard evil deity, who will slaughter a million peasents first thing in the morning just to demonstrate how evil they are As a side note, the inside cover contains an ad for “Campaign Magazine,” from Corsair Publications It looks like it’s going to be a combination of Dungeon and Dragon Keep up the good work.

Any chance of reviewing Wonders Out of Time? Join Date Jan Location Co. Wexford, Ireland Posts This review contains major spoilers. About 28 cents per page Designed for Character Level: A good quality colour picture of the goddess Akrasia pictured in front of a jungle temple. The front inside cover has an advert, the back inside cover has the OGL. The back cover has an introduction and overview to the module. The first page has contents and credits.

Limited in quantity, but a few stylish and attractive black and white sketches appropriate to the text. There are sketches of the new monsters and magic items.

Akrasia, Thief of Time by David Chart (2005, Paperback)

The maps are basic but clear and practical. Text density is tight and there are no margins, but there are regular patches of white space in the text. The style of writing is intelligent and succinct. There are a few typos, but nothing that distracts. Actually a series of vignettes short essays or character sketches that can be used as part of a set of linked adventures, spread throughout a campaign, or used standalone.

Each of the vignettes centres round the cult of Akrasia, the goddess of distraction, procrastination and wasted time. After a brief introduction 2 pages with some flavour text giving an example of the cult’s work, the module discusses the goddess Akrasia 7 pages – her doctrine, followers, clerics, temples and the nature of her evil and how it might affect PCs. There is also some detailed information about The Leaking Hourglass – the symbol of Akrasia, and possibly a real magical item which promotes distraction and procrastination.

There follow some Akratic Legends and the section finishes with a detailed example of Litarra, a halfling rogue cult member – included are adventure hooks to promote her use as an NPC villain and statistics for her at 9 total class levels, and 14 total class levels. The next section is a 1 page outline of an Akratic shrine, an unfinished temple built by an ancient race – the temple is guarded by a spider-like outsider, a Gloomholt new monstersent by Akrasia herself to stop people leaving the temple if they shelter there.

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Yaraemon the Bard is presented in the next section 2 pages. Yaraemon is a wandering NPC cult member, again including statistics, this time at three different levels 5, 8 and He owns a magical item, the Harp of Distraction, which is detailed in the Appendix. A sidebar gives possible connections into the other adventures detailed The Way Choice is an inn run by a follower of Akrasia 4 pages. The layout of the rooms is covered, and details of the staff given.

There is a shrine to Akrasia in the basement of the inn, guarded by a life-reft a new monster that steals PC actions and containing night candles a new magical item that deludes characters into thinking that little time is passing. The next section 3 pages deals with a plan by four Akratic cult members to impede the building of embankments to stop a river flooding a small town.

The NPCs involved are detailed including their motivations and roleplaying tips, with some links to other sections of the module. The Temple of Present Delights 6 pages is a more established Akratic temple than the ruined shrine outlined previously. The temple was only finished through a set of unusual circumstances the Akrasian cleric who finally finished the temple by adding little bits here and there hanged himself in despair after he realised what he had done.

The temple is guarded by the outsiders introduced in previous sections plus a Phanera a new monster that shoots hallucinogenic darts at victims and then releases a construct the phanera decoy monster which the victims blame, kill and forget so that the phanera can remain undetected until the hallucinogen kicks in, at which time it attacks and the Saphard a new monster, a magical large feline whose appearance mesmerises victims.

The Appendix details 7 new spells from the 1st-level ‘indolence’ to the 9th-level ‘steal time’ and introduces the Distraction domain.

A new Prestige Class, The Distractor whose class features include silver tongue and drinking companionis followed by the 5 new monsters from the module, and 4 new magical items including the amusing magical ‘red tape’ that can be wound around documents to force the reader to read it carefully, no matter its contents.

Looking back on your life you become aware of some of the things you could have achieved if only you hadn’t stayed for that one last drink, if only you hadn’t watched so much TV, if only you could have been bothered. How much better would the world be if we all got off our backsides and actually completed that great idea we had but never saw through?

Eden Odyssey take this idea to its conclusion and highlights its insidious evil exemplified by the section ‘Akrasia As The Enemy’. Then they build a cult and a goddess around that idea and put it in a fantasy setting – detailing various locations and NPCs who represent this concept for TV, read bard with magical harp for instance. Exploring the quiet evil that is inherent in the Akrasian ethos can lead to some interesting thoughts on the echoes it has in our own lives.

The more I read, the more I came to understand the possibilities of how the ideas presented here could be used to seriously antagonise my players and their PCs. The detail of the NPCs in particular was very good, and the new monsters, spells and items reflected the theme of the module well.

The use of statistics for NPCs at different levels should prove useful in integrating the ideas into a home-grown campaign. Despite the module introducing the concept of linking in different sections to create a coherent whole and sidebars to help you do thisthe module still felt a bit disjointed at times, and it would require some time to thread the various sections together if you can be bothered of course.

There are no comprehensive adventures here, purely a series of well-detailed NPCs and locations, with some related crunchy bits. The theme of Akrasia introduced in this module is one that you have to be interested in introducing to your campaign as it is quite specialised and unusual.

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This is a useful book if you are intending to add a new goddess into your pantheon and want something that will bring a sense of underlying and subtle evil into your campaign. Its a shame that the cover price may put off some from taking a look at this imaginative though specialised product. Join Date Apr Posts 2, Akrasia, Thief of Time Akrasia, Thief of Time, presents a series of vignettes that can be used individually or in total to enrich any fantasy campaign using the d20 game system.

In it, you will find: Unlike many d20 products, Akrasia is a vignette book. It contains information in Akrasia, the evil goddess of failed resolutions and weakness of will, her cult and followers, as well as small chapters detailing adventure hooks and interesting NPCs.

A couple of appendixes add a few new spells, monsters, magical items, and a new domain and prestige class related to the goddess cult. Production values are very high, within the best of all d20 industry. Cover art by Allen Douglas is very good, as well as the interior art by Kieran Yanner. The layout is clear and classy. Eden studios are headed by a graphic designer and do shows it. Akrasia is the patron deity of the distractions that prevent people from fulfilling their potential.

Akrasia, Thief of Time

As such, her followers are rarely seen as evil but harmless hedonists, encouraging entertaining over hard work. However, if predominant, such behavior is very disruptive to the society and may cause its fall, which is Akrasia’s final objective.

There are some gems in this book, such as the incomplete Book of Thirteen Prophets, which, we are informed, is composed of twelve incomplete chapters written each by one of her prophets. Being inspired by the Goddess of Distraction, her prophets were unable to finish their job, although one of them reports a thirteenth prophet who was able to finish his chapter. Eventually, Akrasia destroyed him and his chapter appalled by this sheer demonstration of self-discipline.

The vignettes describe situations related with the Akrasian cult that may be dropped in any campaign.

They cover adventure hooks, major NPCs sometimes with stats for different levelsincluding their motivations, and area descriptions. They aren’t adventures per se but situations in which the DM can build upon. They are all generic enough to be included in any campaign although at least one make a small reference to another Eden Thhief book, Wonders Out of Time, which may be easily ignored. There are few editorial problems, hime the main NPC from chapter five been referred several times before an introduction, but overall the text is very well written.

The appendixes describe a new prestige class for dedicated Akrasian cultists as well as the Distraction domain and its correspondent spells and a few monster and magical items.

They are thiief mainly as resources to NPCs and they appear to be well thought. The first-level domain spell, Indolence, might appears a little to powerful for its level, but I don’t timf that it is more than some first-level heavy weights such as Charm Person, Sleep, or Color Spray.

Thief of Time is a worthy addition to any DM library.

It is provocative and offers a wide range of situations that may be dropped in ov campaign. Although I think it is to easy to blame lack of determination to an outsider force, this might work very well in a campaign, especially if the DM takes care not to inform the evil side of the Akrasian cult to the players.

Join Date Jan Posts In most fantasy campaigns, evil is pretty easy to spot.

In Eden Studio’s first d20 vignette book, however, a more subtle evil is presented. Akrasia, the titular goddess, presides over failures, lost opportunity, and wasted time – not as glamorous as the traditional killing and pillaging, certainly, but often more effective.

The Book – The cover features a nice portrait of Akrasia herself, holding her leaking hourglass symbol. Interior art is generally pretty good, and shows a consistent style also found in “Wonders Out of Time.